Educational Games for Soft-Skills Training in Digital Environments [electronic resource] : New Perspectives / by Elena Dell'Aquila, ‎Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino.

By: Dell'Aquila, Elena [author.]Contributor(s): Marocco, ‎Davide [author.] | Ponticorvo, Michela [author.] | Di Ferdinando, Andrea [author.] | Schembri, Massimiliano [author.] | Miglino, Orazio [author.] | SpringerLink (Online service)Material type: TextTextSeries: Advances in Game-Based LearningPublisher: Cham : Springer International Publishing : Imprint: Springer, 2017Description: XI, 169 p. 30 illus., 28 illus. in color. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783319063119Subject(s): Education | Educational technology | Education | Educational Technology | Learning & InstructionAdditional physical formats: Printed edition:: No titleDDC classification: 371.33 LOC classification: LC8-6691Online resources: e-book Full-text access
Contents:
Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix.
In: Springer eBooksSummary: This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.
Item type Current library Collection Call number Copy number Status Notes Date due Barcode
E-Books MEF eKitap Kütüphanesi
Springer Nature LC8 -6691 (Browse shelf (Opens below)) Available NATURE 1420118-1001

Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix.

This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.

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