Press reset : ruin and recovery in the video game industry / Jason Schreier ; print book interior design Thomas Louie ; cover design and illustration by Philip Pascuzzo.
Material type:
Item type | Current library | Shelving location | Call number | Status | Date due | Barcode |
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Books | MEF Üniversitesi Kütüphanesi | Genel Koleksiyon | HD 9993 .E452 S37 2021 (Browse shelf (Opens below)) | Available | 0023777 |
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HD 9980.5 .F58 2014 Service management : operations, strategy, information technology / | HD 9980.5 .Z45 2013 Services marketing : integrating customer focus across the firm / | HD 9980.5 .Z45 2013 Services marketing : integrating customer focus across the firm / | HD 9993 .E452 S37 2021 Press reset : ruin and recovery in the video game industry / | HD 9999 .C9473 T93 2012 Kültür endüstrisi : üç yanlış bir doğru / | HE 191.82 .T9 G36 2019 Çağrı merkezinde çalışma : anlatılan senin hikayendir / | HE 268.25 .E85 2020 Katar İstanbul : - çılgın bir kanal hikayesi - / |
"To Safta, for everything"
"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place"-- Provided by publisher.
The New York Times Bestseller.